![]() It’s this part of the rendering process that I’d like to speed up as much as possible. However, there’s a lot of “setup” involved in rendering Frame 0 that gets cached. Since we’re using Cinema4DBatch, all of the frames after the first one render very quickly. c4d scenes directly instead of exporting proxies first. ![]() rs files using the Redshift Standalone plugin is faster, but from a QoL standpoint we’d prefer to just render the. ![]() From my tests, it’s clear that rendering. I’m trying to optimize render times using the Cinema4DBatch plugin, so the scene file stays loaded in memory in between frames. I’m currently experimenting with rendering C4D+Redshift scenes on various AWS Portal instance types.
0 Comments
Leave a Reply. |